Chronicle · · 2 min read
Consequences in Vallaki
Characters:
- Liren: Dragonborn Barbarian
- Gumbo: Half-orc Rogue
- Aera: Elf Rogue
- Malron: Reborn Cleric
- Shabasta: Porcupine Bard
- Olfin: Hexblood Paladin
Summary:
The party hands over the bones to Father Lucien to perform the ceremony to bless them and renew the ward, with the plan for Irena to stay at the church under the ward.
Returning to the Blue Water Inn, they find it closed with a broken glass window and closed shutters. Gumbo uses Mage Hand to open the latch from the inside and finds Urwin sweeping up glass. Izek Strahsne, the enforcer for the Baron of Vallaki, had ransacked the inn after learning about Irena being in town. He stole some coins, but Urwin is relieved the party is safe. The party offers gold to help with recovery.
A messenger from Fiona Wachter arrives, inviting Aera to dinner the next night, coinciding with the blessing ceremony.
The party faces a decision: attend the dinner, investigate Izek, or look into the trap at Blinksys. Olfin sends some of his hair to Irena to communicate and warn her about Izek. Overnight, bats are seen flying around as a full moon approaches, and Aera kills some of them outside the window.
At Blinksys, they find Blinksy unconscious, the store on fire. Blinksy reveals Izek did this after a doll was missing. Shabasta rallies a crowd to help put out the fire and demand justice from the Baron. Blinksy mentions selling a noise toy to Heinrich recently.
The party heads to the mansion, and Shabasta disguises himself as Blinksy to convince the crowd to disperse and collect money for repairs. The crowd is confused and leaves without much contribution. Valakovich questions Shabasta, who falters, leading the Baron to have his guards shoot at Shabasta. Valakovich reasserts his title as Baron.
The party heads to Wachter Haus and is welcomed in upon presenting the invitation. They are directed to a dining room and given glasses of wine or water as desired.
Key Locations:
1. Blue Water Inn: Scene of Izek’s ransacking and the party’s aid.
2. Blinksys: Store set on fire by Izek, crowd interaction.
3. Wachter Haus: Location of the dinner invitation.
Encounters:
- Social/Investigation: Interaction with Urwin, messenger from Fiona Wachter .
- Combat/Intimidation: Izek’s threat and Shabasta’s disguise plan.
- Consequences: Dealing with the fire at Blinksys caused by earlier pilfering.
Loot:
- None explicitly mentioned.
Notable NPCs:
- Father Lucien: Prepares to perform the ceremony.
- Urwin: Innkeeper affected by Izek’s actions.
- Izek Strahsne: Enforcer with a flaming demon arm.
- Fiona Vochter: Sender of the dinner invitation.
- Blinksy: Victim of Izek’s fire, seller of a noise maker toy to Heinrich.
- Valakovich: Baron asserting his authority.
Plot Points:
1. Renewal of the ward with the bones.
2. Izek’s ransacking of the inn and search for Irena.
3. Decision point for the party regarding dinner, Izek, or Blinksys.
4. Fire at Blinksys and the crowd’s demand for justice.
Session Highlights:
- Shabasta’s rallying of the crowd and subsequent disguise plan.
- Olfin’s use of his hair to communicate with Irena.
- Aera’s elimination of bats during a full moon.
Where we were
Originally posted on Obsidian Portal.